7/11 or Doubles
Details about $10 Slots a Fun 7/11 Craps Dice LV, NV.999 Silver Gaming Token (In Holder) #D94. $10 Slots a Fun 7/11 Craps Dice LV, NV.999 Silver Gaming Token (In Holder) #D94. Item Information. Condition:-not specified. You can never lose with these dice. Throw a 7 or 11 every time. Set comes with a duplicate pair (for when it's someone else's turn). 7 / 11 dice game. While loops and with p. 7 / 11 dice game. While loops and with points and stuff. Write your question here. So i have this project. This is the game’s first roll and it could end the game if it is a 7, 11, 2, 3 or 12. The shooter and any other player who bet in favor of the shooter win the game if a 7 or 11 is rolled. If a 2, 3 or 12 come up when the dice are rolled the shooter and other players who bet for him lose.
What you Need
- 1 Shared Cup, usually a Solo Cup
- A Pair of Dice
- Beverage of Choice – Beer works best
How to Play
Place the drinking cup in the middle of the table, filling it with a few ounces of beer. If using a Solo cup, the bottom line makes a great fill line.
Players take turns rolling the pair of dice, hoping to roll a 7, 11, or double. If they roll a 7, 11, or Double, they will choose another player to drink the cup in the middle. As soon as the Drinker touches the cup, the Roller can begin to roll again. The Roller is trying to toss a 7, 11, or Double before the Drinker finishes the drink and sets the cup back on the table.
If the Roller tosses 7, 11, or Doubles before the drinker finishes the drink, the cup is filled again and the Drinker must drink again while the Roller rolls.
If the Drinker finishes the cup before a 7, 11, or Double is rolled, the Rollers turn is over and the dice are passed along to the next player.
Before the game, the cup in the middle of the table is filled with a few ounces of the drink of choice (if beer is used, often it is filled to the first line on the bottom of a Solo cup). Play then commences in other a clockwise or counterclockwise fashion.
Rules to Know
Don’t Touch the Dice! – Once a Drinker is chosen, the Roller must wait to roll until the Drinker touches the cup. If the dice are touched too soon, the roles are reversed. The Drinker now rolls and the Roller must drink.
The Rescuer – Other players may “save” the drinker at any time by grabbing the cup and drinking it for the the Drinker. If the Roller is able to roll another 7, 11, or Double, the Rescuer becomes the Drinker and must continue as such.
Don’t Touch the Cup! – Only the Drinker can touch the cup. Anyone else who touches it while filling, or otherwise, must drink it.
Alternate or Additional Rules
Sloppy Dice – The Roller must drink a full glass.
3’s Drink – Players who roll a total of 3 must drink. This is before 7, 11, or Doubles are rolled, not when the Roller is against the Drinker.
7 11 Dice Drinking Game Rules
Individual Cups – Players may want their own cups. Beverage levels must match that of the other glasses on the table.
7 11 21 Dice Game
Genre(s) | Drinking |
---|---|
Players | 2+ |
Sevens, elevens, and doubles (also referred to as '7s, 11s, and doubles', '7/11/2x', sloppy dice[1] or hero.[2]) is a drinking game played with two dice.[3][4] The game can be played with as few as two people, but is usually played in a group of five or more. The object of the games is to roll a 7, 11 or any double.
7 11 Dice Game Rules
Rules[edit]
The players place a glass of alcohol in the middle of the table. The first player throws the dice. If they roll a 7, an 11 or a double, the roller chooses a player to drink. If the roll is none of those, then the roller passes the dice to the left. Once a player rolls a 7, 11 or a double, they choose a player to drink. The player chosen to drink must consume everything in the center glass before the roller is able to roll another 7, 11 or a double. If they are successful in rolling before the glass is empty, the glass is refilled and the drinker tries again until successful. If the roller touches the dice before the drinker touches the cup, their roles are reversed. At any point, another player ('the rescuer') may 'save' the drinker by taking the glass and drinking it. [5]
References[edit]
- ^Cocktails and drinking games: Complete guide to bartending with over 500 cocktail recipes. Alcoholic beverages history, culture, and drinking styles. Over 100 drinking games and variations. MobileReferences. 2007. ISBN9781605011042.
- ^Andrews, Nick; Taylor, Ryan (2008). Get In Her Mind, Get In Her Bed. Brownfish. pp. 197–198. ISBN9780981610009.
- ^'The cup half full'. The Dartmouth. 29 April 2011. Archived from the original on 2012-05-16. Retrieved 30 April 2011.
- ^Jones, Robert (2007). Art of Culinary. Global Media. ISBN978-81-89940-27-0.
- ^'Beer Game: Seven Eleven Doubles'.